Awesome first attempt.
I would recommend that for your next steps you work on movement physics, as the insta-top speed at a single button press is really jarring and doesn't feel good when moving or precision platforming.
Awesome first attempt.
I would recommend that for your next steps you work on movement physics, as the insta-top speed at a single button press is really jarring and doesn't feel good when moving or precision platforming.
Thanks! And yeah, the physics aren't the very best. I just used the default Godot preset so it makes sense xd
This "game," if we can call it that, was more just to get the feel for Godot
I did not enjoy the flappy bird segments.
Positives:
Art
Design
Color Palette
Soundtrack and sound design
Wall Jump Mechanics
Physics implementation of the player character, and how each stage iterates on platformer mechanics
Negatives:
The flappy bird parts are annoying. This probably has more to do with the base mechanics of flappy bird.
The arch of the jump after a wall jump on a single block attempting to get to the top of said 1x1 block feels unforgiving and is a little frustrating.
The game made me "pirate it", we need to support indie games, not pirate them.
Hey, thanks for the detailed review!
This was made for a 2-week gamejam, so it's definitely a little rough around the edges, but I'm glad that you could still enjoy it.
:)
That uh... that logo looks very ai generated. A lot of the 2d assets as well look ai generated. I thought using ai generated stuff to this degree was against the terms of use.
(Edit because I want to reply to you, but cannot do so properly. I understand where you are coming from, and that the core features and programming was done by you and not some subpar code generator, which constitutes the majority of the project. But at the same time, presentation is everything, and the ai generated looking logo is offputting. I'm sure you can find someone who would be willing to pitch in and help you with the logo.
Thanks for the feedback. This is not an art project, it is a game project. It was not generated in AI and published. 99% was designed, modeled and programmed manually.
You know, when it comes to the stuff I make, it seems that when everyone else goes right, I tend to go diagonally, up, down, and in loop-de-loops.
Joined on 6/12/23